High Level Party Maker v1.2.2
by Kelandon
e-mail: tomwatts@berkeley.edu
Look for updates and other things by me at my home page: http://home.sanbrunocable.com/~tommywatts03/

This is a utility scenario. It is for players to bring parties up to the level appropriate for a scenario. Follow the in-game instructions to make a high level party or a god party. You may want to use this utility in conjunction with TM's Artifacts Hall utility, available from TM's website, which my page links to.

As of v1.1, this utility can also function as a between-scenarios utility. You can identify and sell items in a corner of the Shopping area, and you can fight monsters in the Arena to your heart's content.

Additionally, you can modify your character traits with this utility, too.

I'm taking requests, too: if you'd like to see something in a future version of the HLPM, e-mail me and I'll do my best to include it.

IMPORTANT NOTE: This scenario will only work with a BoA app that runs Scenario Format Version 2 (Mac v1.1, Windows v1.0, or better). If you don't have the latest version of BoA, download it from Spiderweb's web site.

And finally: by v1.1, the HLPM is actually doing some pretty cool things with code. If you're new to programming or Avernumscript, I've pulled off some interesting hacks, like using states as functions (an idea borrowed from Walker White) and faking numeric input (as suggested by Isaac). I've commented the code pretty thoroughly, so you can read it to see what I've done.

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ACKNOWLEDGEMENTS
Thanks to Tarl Roger Kudrick, Drakefyre, and Andres Gonzales for inspiring me with their BoE HLPMs. This scenario works along the same general principles, using the greater power of BoA to be (hopefully!) more useful.

Also thank you to the people on the Spiderweb boards who have commented on this utility. All of the changes since v1.0.0 have been due to comments on the boards.

Thank you as well to my very capable beta testers: Cade, Morgan, Solmyr, Jman, RC, Dahak, and UA.

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VERSION HISTORY
5/26/04 - v1.0.0 - Initial release.
6/4/04 - v1.0.1 - Fixed a bug that made HLPM crash on all Windows systems. Let this be a lesson to all scenario designers: don't ever, *ever* set a character facing direction 8. Thank you to Jeff Vogel for pointing this out.
6/30/04 - v1.0.2 - Added the Arena, which gives you some trial combats so you can test out your skills. Added greater support for god parties. They are now even more excessively strong, because, of course, they were not powerful enough before :p. Added text bubbles on shopkeepers that explain what they sell. Also streamlined some of the original code using "while" calls.
7/21/04 - v1.1 - Changed the setup completely, so that the Level Raiser, the Shopping Area, and the Arena are separate, and the player can use each of the parts as many times as desired. Changed the way to select levels into a system that is a bit less clunky. (Exact levels are now supported!) Added even more excessive power for god parties (potions). Commented all of the code. Added the Library. No more killing of Arena fans. Added a time lapse to the Healing Rune to regenerate special abilities. Small bug fix involving what level the HLPM reads the party as. Did a beta test!
1/10/05 - v1.1.1 - Updated the Library. Fixed the a bug that occurs when the party loads the Shopping Area more than once, so now, sadly, the shops can only be set up once per visit to the HLPM. Added a way to customize character traits beyond what is normally available. Dropped the damage done by the God Longsword, since often was over the maximum possible damage done and was getting set back to zero.
3/6/05 - v1.1.2 - Updated the Library. Fixed a small bug in that a heavily disadvantaged character may end up getting more experience than necessary to gain an individual level because of the size of the award_xp increments (thanks to Thuryl for pointing this out). Gaining levels will be marginally slower now, but everything will work properly. Fixed a few typos in the Library books, too.
4/16/05 - v1.1.3 - Updated the library. Thinking about doing another re-make, but I haven't done it yet. If you have requests, send them to me, and I may implement them soon.
8/23/05 - v1.2.0 - Did a re-make, bringing the different components of the HLPM into separate towns, which was becoming necessary for several reasons (not the least of which was that BoA couldn't handle the size of the scenario script anymore). Updated the Library. Cleaned up a lot of the dialogue and code to no real in-game effect. Even more excessive power for god parties: higher spell levels.
8/23/05 - v1.2.1 - Fixed a small error in the description of DoK.
5/13/06 - v1.2.2 - Fixed an error preventing James's dialogue from happening. Also updated the Library.